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Autodesk 3ds Max Career & Job for 3D Game Developer – C/C++ OpenGL, Sony (PSP/PS2)/Nintendo (DS/wii)/Xbox console: Qualcomm
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Job Name: 3D Game Developer – C/C++ OpenGL, Sony (PSP/PS2)/Nintendo (DS/wii)/Xbox console | Company Name: Qualcomm | Job Category: Technology | Location: San Diego, CA | Position Type: Full-Time, Employee | Experience: 1-2 Years Experience | Date Posted: August 26, 2009
Autodesk 3ds Max Career & Job for 3D Game Developer – C/C++ OpenGL, Sony (PSP/PS2)/Nintendo (DS/wii)/Xbox console: Qualcomm
A company can only be as forward-thinking as its people; which explains why Qualcomm has become the leading developer of next-generation wireless technology. Across the globe, individuals arrive at Qualcomm with ideas and with the help of a supportive, collaborative environment, they see their ideas come to life. The proof is in our patents: over 7,000 to date. Encouraging this kind of creative, team-oriented atmosphere does have its rewards; among them, being named to FORTUNE magazine’s list of “100 Best Companies to Work For in America” for eleven years in a row. To continue to be the best at inventing the world of tomorrow, we need you and your ideas. Watch your aspirations materialize in a company where opportunities abound. Be a part of the worlds wireless innovations and join Qualcomm. Qualcomm is an equal opportunity employer and supports workforce diversity.
Job Description:
The Gaming Technologies Group is seeking candidate for a full-time graphics and 3D game programmer engineering position to work in a fun and laid-back multidisciplinary team on QUALCOMM’s next-generation 3D consumer products. Providing very competitive salary and benefits, long term job stability with a fortune 500 company compared too many game studios today.
The position is multifaceted and requires the candidate to be able to analyze, design, and implement new game engines and 3D systems for commercial consumer products.
The ideal candidate will have prior experience with 3D game development on PSP/PS2/Nintendo Game Cube/DS/Xbox and current consoles with additional experience with content creation tools and 3D game engine design concepts as well as a strong mathematics background.
Skills/Experience:
- Minimum 2 years game industry experience with at least 1 shipped title on current or last generation consoles or PSP/DS platforms.
- C/C++ experience
- OpenGL/DirectX API experience
- OpenGL ES 1.x/2.0 experience
- Experience working with multidisciplinary teams
- Strong background in game development or gaming components (i.e. game engines, particle systems, 3D effects, collision detection, etc.)
- Shader experience (DirectX, CG, OpenGL ES 2.x, OpenGL 2.0)
- Solid background in mathematics
- Content creation tools development for 3D games (Maya, 3DS Max, SoftImage experience, exporter development)
- Microsoft .NET and Windows GUI programming experience
Education Requirements Required:
Bachelor’s, Computer Engineering and/or Computer Science
More info:
www.qualcomm.com
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Aug 26th, 2009


















